About Me

My name is Ebu Demirhan, I am 25 years old and I was born and raised in Vienna, Austria. I have a passion for software development, traditional and digital art.


My two older brohters introduced me to gaming pretty early. The older one of them had a PlayStation and the middle one a GameBoy. And if they weren't playing I was allowed to. Later on we got a Computer and me and my middle brother played a MMORPG named Metin2 on it. As the days passed we spend more and more time playing and grinding in Metin2. Video games have had a strong influence on my life: as a child, i spend a lot of my spare time with them and my professional career was also strongly influenced by my love for video games.

Curriculum vitae

Higher Technical Education Institute Ottakring

Computer Science with Focus on Multimedia

2013 - 2018

Techinal University Vienna

BSc in Computer Science

2018 - present

Rubicon

Software Developer

2022 - present


          using System;

          namespace ProjectileMotionWithAirResistance
          {
              class Program
              {
                  static void Main(string[] args)
                  {
                      // Constants
                      const double Gravity = 9.81; // m/s^2
                      const double Mass = 1.0; // kg
                      const double DragCoefficient = 0.1; // kg/m
          
                      // Initial conditions
                      double initialVelocity = 50; // m/s
                      double launchAngle = 45; // degrees
                      double timeStep = 0.01; // seconds
                      double totalTime = 10; // seconds 
          
                      // Convert launch angle to radians
                      double launchAngleRadians = launchAngle * Math.PI / 180;
          
                      // Initial velocity components
                      double initialVelocityX = initialVelocity * Math.Cos(launchAngleRadians);
                      double initialVelocityY = initialVelocity * Math.Sin(launchAngleRadians);
          
                      // Initial position
                      double x = 0;
                      double y = 0;
          
                      // Initial acceleration
                      double accelerationX = -DragCoefficient * initialVelocityX * initialVelocityX / Mass;
                      double accelerationY = -Gravity - DragCoefficient * initialVelocityY * initialVelocityY / Mass;
          
                      // Simulation loop
                      double currentTime = 0;
                      while (currentTime <= totalTime)
                      {
                          // Update velocity using acceleration
                          double velocityX = initialVelocityX + accelerationX * timeStep;
                          double velocityY = initialVelocityY + accelerationY * timeStep;
          
                          // Update position using velocity
                          x += velocityX * timeStep;
                          y += velocityY * timeStep;
          
                          // Update acceleration based on velocity
                          double speedSquared = velocityX * velocityX + velocityY * velocityY;
                          double dragX = -DragCoefficient * speedSquared * velocityX / Mass;
                          double dragY = -DragCoefficient * speedSquared * velocityY / Mass;
                          double accelerationDueToGravity = -Gravity;
          
                          // Update acceleration components
                          accelerationX = dragX;
                          accelerationY = accelerationDueToGravity + dragY;
          
                          // Output current position
                          Console.WriteLine($"Time: {currentTime:F2}s, Position: ({x:F2}m, {y:F2}m)");
          
                          // Increment time
                          currentTime += timeStep;
                      }
                  }
              }
          }
          

Development|

My fascination with software development stems from a deep-seated passion for crafting interactive experiences that transcend traditional boundaries. Within the realms of game development and web development, I find myself drawn to projects that seamlessly blend technology with creativity, allowing me to create captivating experiences that resonate with audiences on a visceral level.

Artistic

As an individual deeply passionate about creative expression, I find immense joy and fulfillment in a multitude of artistic endeavors. Sketching, drawing, painting, and 3D modeling serve as not only mediums of self-expression but also as windows into boundless realms of imagination and innovation.